A number of changes to the asset files:
1) The materials are now 1 single download, instead of 4 separate
packs. This just makes them easier to update, from a user
perspective, nothing has changed with installation except you now
only need to download a single zip file instead of 4.
2) Added one new Test Material called Test_ToonPaint, which is a
simple material that allows you to give 2-3 different levels of
solid color paint based on lighting direction. While the vray toon
shader will do outlines, this is perfect for the paint inside those
outlines.
3) I've removed the need for the ColorCorrect plugin from the
materials and environments. Cuneyt's ColorCorrect is a great plugin,
and far superior to the Color Correction map that's built into max,
but a lot of people don't like being dependent on plugins, even free
ones, so I've converted all the color corrections in the materials
to using Output maps or the max default ColorCorrection map. At some
future point, I hope to persuade autodesk to write a better Color
Correction map, and when they do, I will swap all of these materials
over to using the new map. But until then, you can use the materials
without the ColorCorrect 3rd party plugin.
http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm
2 comments:
Still... Looking...for... those... Corona converted mats. :) The trial version is free and you just right click quad menu and "convert."
:)
Can Corona use vray maps? Because there are tons of them in the materials.
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