Monday, July 31, 2023

Armada 11

Going for something more painterly with this one. Invasion armada in the atmosphere.

Wednesday, July 26, 2023

July Ink Drawings

Ink doodles from July. 




Monday, July 24, 2023

Polyhedral Habitat

A Polyhedral Habitat would be a space colony consisting of several O’Neill Cylinders attached together to form a larger structure, much like struts forming a children’s jungle gym. The colony as a whole would not rotate to create spin gravity, but each cylinder would rotate along its axis like a standalone cylinder. The tips of the individual cylinders would be attached to adjoining cylinders by joints called knuckles. The knuckles would not rotate and, because of that, would have no gravity inside.

Monday, July 17, 2023

Robot Hand 1

Decided I needed a good set of generic robot hands as a base for future projects. Made a nicely rigged skeleton, now I can swap out the "skin" with whatever design I need in the future. PS: Robot Thumb joints are annoying.



Thursday, July 13, 2023

Shkadov Thruster

This ThrowbackThursday one of my first megastructures, the Shkadov Thruster, an enormous light sail that would allow a star to be moved to a new location over millions of years. 

https://artofsoulburn.gumroad.com/l/qnntu



Monday, July 10, 2023

Summer Time

It's summer in North America! Time to sit back, relax, watch the sunset while enjoying a beer / glass of wine / cocktail of your choice. And if you can't, please enjoy these digital sunset paintings I did based on the beautiful sunsets of marin during my time in the bay area.

Wednesday, July 5, 2023

The Donut

I'm co-teaching a class this fall at California College of the Arts (CCA), and the students will use Blender for some of their work. Time to expand my knowledge base! I suspect anyone's whose learned Blender knows what this is :)

Sunday, July 2, 2023

Safe with Sequels

Interesting / disturbing trend. 10 years ago, if given the choice, my friends in the entertainment industry would choose to work on a brand new IP over a sequel. It allowed them more creative freedom, and it was exciting to help shape something new that no one had ever seen before. Now, the exact opposite seems to be true. My friends are all clamouring to work on sequels. Mostly because working on new IP is more unstable, the project may never actually happen, and when a company decides to shed 10-20% of their workforce, it's always the people working on new IPs that get let go, not the folk working on the sure bet. I know these things are cyclical, and right now there's so much uncertainty in the world that everyone is circling the wagons, but I do hope to see the pendulum swing again as soon as possible, big IPs that get sequels have to start with brand new IPs, and the sure thing of tomorrow can't exist without the risk of today.