Updated my Curvature
Based
Edge Wear tutorial with a brand new 8 minute video showing some alternate techniques.
https://www.youtube.com/watch?v=bru9yN2i8oQ
Concept Design and Art Direction for Film, Games and Books. Scifi Environments, Robots and Vehicles
Monday, January 25, 2016
Tuesday, January 12, 2016
Friday, January 1, 2016
SoulburnScripts and Assets Updated Jan 1st 2016
Added 1 new Maxscript:
elementSelectByFace: Once you've selected a face of an Editable Poly, it will select the entire element the face is associated with. Great for selecting elements without having to leave face mode.
Updated 2 older Maxscripts:
materialInfoDisplayer: Added a test to display "Number Of Times A Map Type Appears In A Scene".
soulburnAssetLoader: Added a Texmap category, where you can load your favorite individual texture maps (like Bitmap, Noise, Gradient, etc), or your own personal texmap chains (such as a Noise with 2 Gradients in the Color swatches. This allows you to make a "Favorites" selection of texmaps so you don't have to find what you need in a long list of texmaps you never use. To make your own texmap assets, create a Standard Material or VrayMtl, place the texmap or texmap chain in the diffuse slot, assign this material to a dummy object like a teapot, and then save the max file to your Texmap directory. Think of it like the way you save a Material asset, except it only grabs the diffuse map and places that into the material editor instead of grabbing the entire material.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Added 1 new Asset Pack:
Soulburn_TexMapAssetPack_Free_v001: A bunch of texmap assets to go with the latest version of SAL.
http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm
Thanks to everyone for your support.
elementSelectByFace: Once you've selected a face of an Editable Poly, it will select the entire element the face is associated with. Great for selecting elements without having to leave face mode.
Updated 2 older Maxscripts:
materialInfoDisplayer: Added a test to display "Number Of Times A Map Type Appears In A Scene".
soulburnAssetLoader: Added a Texmap category, where you can load your favorite individual texture maps (like Bitmap, Noise, Gradient, etc), or your own personal texmap chains (such as a Noise with 2 Gradients in the Color swatches. This allows you to make a "Favorites" selection of texmaps so you don't have to find what you need in a long list of texmaps you never use. To make your own texmap assets, create a Standard Material or VrayMtl, place the texmap or texmap chain in the diffuse slot, assign this material to a dummy object like a teapot, and then save the max file to your Texmap directory. Think of it like the way you save a Material asset, except it only grabs the diffuse map and places that into the material editor instead of grabbing the entire material.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Added 1 new Asset Pack:
Soulburn_TexMapAssetPack_Free_v001: A bunch of texmap assets to go with the latest version of SAL.
http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm
Thanks to everyone for your support.
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