A greybox, also sometimes known as a blockout, is where the game's Level Designer creates a super simplified version of the environment to test the layout for gameplay purposes. When creating a level, there's a lot of important questions that need answers, like is this hallway big enough for a vehicle to travel along? Are these platforms close enough that your character can jump from one to the next? Are there large areas to travel through that are boring? This lesson will give you a brief overview of what makes up a greybox, and then focus on how a concept artist is most likely to interact with a greybox environment.
Tuesday, September 27, 2022
Wednesday, September 21, 2022
Posted a written article on this in June, now recorded a full video on the subject! Art isn't finished, it's abandoned, but before you abandon it, give these a try https://youtube.com/watch?v=mfxDjWjJhyw
Tuesday, September 20, 2022
If you haven't checked out the amazon series Papergirls yet, it's a lot of fun. Got a chance to concept one of the robots, thanks to Refuge VFX! And check out their reel for the series that has the final bug in action: https://vimeo.com/747811322/4a997ea3f1
Wednesday, September 14, 2022
Andre Richard @Refract3d on twitter has made a fan 3d model of one of my recent concepts. Such an awesome job, love the flames. Check out the images below and the short video here: https://www.youtube.com/watch?v=kQ-t5GWF3bg Thanks again dude!
Tuesday, September 13, 2022
Wasn't planning on making a new video tutorial this soon, but Stable Diffusion added a new variations feature that's exactly what I was asking for in my video last week on artist friendly AI. Check out the update!
Monday, September 12, 2022
Had an awesome time at Rose City Comicon in Portland, sold out of all the Inc and Megastructure books that I brought with me, and sold a ton of prints. Got to have some great chats with people, was surprised the number of people who were knowledgeable about megastructures, its not every day you find people who know what an Alderson Disk is! Also enjoyed doing some traditional sketching, will post some doodles in the coming days. Thanks to everyone who bought something, thanks to the people who just came by to chat, had a great time!
Thursday, September 8, 2022
A lot of the current work I've seen in AI Art Generation has been about replacing artists. But what about tools that help an artist to work faster? If the AI field could be anything a concept artist wanted it to be, what would that look like? This discussion will explore some of the things I personally would like to see from an AI tool that helps our work, as opposed to disrupting it entirely.