A greybox, also sometimes known as a blockout, is where the game's Level Designer creates a super simplified version of the environment to test the layout for gameplay purposes. When creating a level, there's a lot of important questions that need answers, like is this hallway big enough for a vehicle to travel along? Are these platforms close enough that your character can jump from one to the next? Are there large areas to travel through that are boring? This lesson will give you a brief overview of what makes up a greybox, and then focus on how a concept artist is most likely to interact with a greybox environment.
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