Wednesday, May 12, 2021

Megastructures Update #7 May 2021

Welcome to the 7th official Megastructure Book Project Update, a visual encyclopedia of scifi megastructures!

May is the month of decision. We've contacted a number of publishers and have had some chats, but it's time to make the final decision on whether we'll go the traditional publishing route, or kickstart like we did with our last book and self publish. Will make the decision in a few weeks once I have the last info I need, so in June we'll make the announcement. And then we'll be moving forward again!

In the meantime, wanted to highlight some of the other artists who have contributed work to the book.

First off we have Jeremy Cook, we met back at Blur Studio in 1999, where he quickly worked his way up to a supervisor level, and then continued forward with a fantastic career at companies such as ILM, 343 and others. He was a huge help on my "The Story of Inc" book contributing tons of great artwork, and he has contributed 3 awesome paintings to this book. Check out his other artwork here:

Next is Andy Proctor, who I met through a friend of a friend. He's a supervisor at ILM, does fantastic personal artwork projects, is a really great guy, and I miss our time drinking beers in SF at the Marin Brewing Company. Check out his work here:

Col Price needs very little introduction, he's done a ton of artwork for games, tv and film, and is super prolific when it comes to his personal artwork. It was my great honor that he accepted to do some work for the book. Check him out here:

Ken Fairclough's work first came to my attention when he started posting his concept art for Mass Effect and Anthem. His skills at composition and lighting are just top notch, check out his great work here:

And finally Jullius Granada, who's skyhook painting on artstation grabbed my attention, so I licensed the image for the book and had him do another painting for another structure as well. Talented dude, check out his work here:

That's it for this update. Next update I'll reveal the final plans for the book and the path forward. Thanks for following along!

Monday, May 3, 2021

New Lesson: A Study In Greens, Variety in Your Colors

This lesson is about adding variety to your color schemes. Instead of just that single generic green, make your green a little bluer. A little more yellow. A little more brown. Variety to Hue, Saturation and Value, even in a piece that's predominantly a single color, will give it depth and visual interest. This lesson breaks down this concept and gives a number of tips and examples to help add more color variety to your own work.

Thursday, April 29, 2021

Futuristic Cycle 2

A speeder bike concept for an interplanetary racing league.

Tuesday, April 27, 2021

Futuristic Rover 1

Mars Planetary Rover. I always tend to over detail my "rough" paintings, so I worked hard to keep this one as loose and painterly as possible.

Monday, April 26, 2021

Soulburn Art Lesson Page Updated Apr 26th 2021

The process of gathering reference is one of the most important things you can do when making art. But now that you have all that reference, what should you do with it, and how do you use it to communicate your intentions to a team of people? That's where Reference Boards, Design Packets and Callout Sheets come into play. In this lesson, I'll be talking about these different types of reference tools, and some tips to make yours better.

Wednesday, April 21, 2021

Fan Art of my Spider Walker Series

Artist sweevee from artstation did a fan 3d model of one of my spider droid painted thumbnails (#1). Check it out, and thanks sweevee, love the Graffiti!

Tuesday, April 20, 2021

Futuristic Tank 3

A tank, in case you need to outfit your secret arctic military base with some serious firepower :)

Monday, April 19, 2021

Soulburn Art Lesson Page Updated Apr 19th 2021

This discussion is about an important thing every commercial artist should consider, how to organize their art making process. As with many artists, I suffer from blank canvas syndrome, and when presented with a huge project with tons of different parts, I can find myself procrastinating and doing everything except the project because it's just too big to wrap my head around. So I've found that breaking it into bitesized pieces allows me to not only get to work, but also lets me schedule the project in a much more accurate way. Watch this short video to see how I go about applying this mindset to my 2d and 3d art projects!

Tuesday, April 13, 2021

Robot 57

A rough painting of a security droid. Just for fun :)

Monday, April 12, 2021

Soulburn Art Lesson Page Updated Apr 12th 2021

In this Layers Breakdown, I go through the various steps I did to make up my Megastructures painting Bernal Sphere 3.