Updated 10 older Maxscripts:
cameraFromPerspView: Added ability to place the newly created camera on a new layer.
cameraLensPackager: Fixed an issue where button tooltips wouldn't update properly.
groupWithPoint: Added ability to place the point at the lowest point instead of centered. This can be helpful when the object is sitting on the floor and you want to have the pivot point on the floor as well.
imagePlaneMaker: Layer is places the templates is now called "_imagePlaneMaker" so it appears at the top of the layer stack.
objectReplacer: Now you can keep your user properties as well when copying.
snapShoter: Newly create objects remain on the layer their original started on.
soulburnAssetLoader: Changed the name of the Environment layer to "_EnvSAL" so it always shows up at the top of the Alphabetical Layer list.
splinePainter: Fixed a bug that would crash the script if you tried loading some presets.
texmapPreview: Fixed some code so the script now works with vray next.
twoDPlanView: Cameras are now placed in a "_Cams" layer.
Thanks to everyone for your support.
Wednesday, September 26, 2018
Monday, September 17, 2018
Wednesday, September 5, 2018
Tuesday, September 4, 2018
A giant robot I designed for a short film code named "Smash" my wife is working on. The simple 3d model was passed to her to begin previs / layout, then I painted this concept of the final modeling and texturing of the robot over top of the lowres 3d model. When the film reaches a point where it'll need a final model, I'll replicate the concept in full 3d. Inspired by the original transformers, many older animes such as Mazinger Z, Gundam, Patlabor, and of course the more modern Pacific Rim.