So you're doing previs for a project, but the environment and props
haven't been designed yet by the concept team. This lesson makes the
argument that while your first instinct might be to use detailed stock
models from a digital asset library, a better path may be to use much
simpler models, to avoid confusion of what's been designed and what's
just a temporary asset.
If you've ever done previs for film or television, have done greyboxing
for videogames, or are a concept artist who shows 3d scenes to your
client before refining the design, this set of observations may save you
some time and pain in the future.
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Tuesday, March 2, 2021
Soulburn Art Lesson Page Updated Mar 2nd 2021
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment