The day has finally come, and here is the final version of the SoulburnScripts, compatible with Max 2022. Get them here:
http://www.neilblevins.com/art_assets/scripts/soulburnscripts_for_3dsmax.htmWith this version of 3dsmax, maintenance is now gone, and the only way to get 3dsmax is rental only, a software scheme that I disagree with, see this article for a deeper explanation why:
http://www.neilblevins.com/art_lessons/rental_only_software/rental_only_software.htmTherefor, Max 2022 will be my last copy of max. I'll be using it for the foreseeable future, and may move to something else such as blender one day if my computer breaks down and I can no longer authorize this last copy of max on a new one. The Soulburnscripts will likely continue to be usable in future copies of max, at least until Autodesk changes something in the software that breaks compatibility. I'll be keeping them on my website frozen in time, but they will receive no more updates from myself.
This new reality has given me a chance to reflect on the scripts, and the max community in general. I first joined the 3dsdos community on Compuserve back in the mid 90s, the forum was filled with so many helpful people that gave me advice, critiques, and support as I learned the software. I remember fondly the day that there was mention of some custom plugins written by Blur Studios that would be given away for free, and Tim Miller, the head of Blur, offering me a sneak peak, as he was interested in potentially hiring me once I finished my schooling. Those plugins were written by Steve Blackmon and Scott Kirvan, makers of the Brazil Rendering System, and life long friends to this day.
I graduated and moved to California to work at Blur summer of 1999, and along with the plugins developed by Steve and Scott, I started writing maxscripts to help automate my process (and a bit later Brandon Davis joined in the fun). Following in the footsteps of blurbeta, we released these scripts for free on the net to help out other members of the community, and the BlurScripts were born!
3 years later, when I left Blur and moved to San Francisco to work at Pixar, I couldn't continue to work on the blurscripts, so I took the opportunity to take the scripts I used the most and rewrite them from scratch, adding features and producing much cleaner code, and the SoulburnScripts were first released May 8th 2005, once again free to the public. The first pack contained 11 scripts, and eventually grew to a total of 86. I was never a particularly good coder, but I prided myself on writing scripts that would save people valuable time, time best spent on the more artistic aspect of cg, instead of doing the same boring tasks over and over again. Along the way, I've received so many emails from people who've used the scripts to speed up their workflow, people asking for new features, even the odd donation for the time I spent writing and maintaining the scripts, and to each and every one of you who interacted with me in any way over the years I give you my eternal thanks.
Change is inevitable. I know it's standard for old people to say "Things used to be better in the old days", but the truth is more nuanced. The max community has had many ups and downs, times when I felt the software was moving forward, and times when the software was going backwards. There were probably more good times towards the beginning, but at that time the computer graphics industry was new and anything was possible, so that excitement of course would lead to more good days. Just 5 years ago I feel max had another resurgence with the developers being given a chance to push forward, and really getting us some awesome tools. But the rental only thing that has been mandated from corporate has really put a dark cloud over the project, at least in my opinion. I know many of the current developers, and they are good people, talented people, creative people, and people who want to do what's right for the community. Creatives are supposed to be kept in check by the business side of things, but sometimes the business side gets too strong and instead of being a force of balance, they become an impediment. Wish it wasn't the case, but I've seen it time and again.
Being a part of the 3dsmax community has been one of my greatest joys, I've made so many amazing friends and had fantastic times at Siggraph and Autodesk University. It's all about the people. And it has been my privilege to offer all of you, the users of my scripts, what help I could to make your workflow a little cleaner and faster for the last 20 years.
I'll still be around of course, I'll be posting new artwork on artstation:
https://www.artstation.com/ArtOfSoulburn I'll be posting new art lessons on composition theory and other art topics on my youtube:
https://www.youtube.com/artofsoulburn, and I have a book I hope to release later this year of scifi megastructures:
http://www.neilblevins.com/megastructures/megastructures.htm So hopefully you'll still follow along. But it's finally time to say goodbye to my old friend.
Rest In Peace Soulburnscripts!
This is Neil Blevins (Soulburn), signing off.