Added a new 45 minute video tutorial called Shading A Hard Surface Model 2016: Texturing A Robotic Mask, which shows off my workflow for texturing hard surface models (and shows how max 2017.1's new BlendedBoxMap and Curvature work as part of that workflow)
http://www.neilblevins.com/cg_education/shading_a_hard_surface_model_2016/shading_a_hard_surface_model_2016.htm
Available at low quality on youtube or high quality downloadable for $1 on gumroad.
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