Yes, after 12 years (May 13th 2005 to be exact), its time to move the
mailing list to a new provider. For anyone who doesn't know about the list, every month or so I send out an email letting people know when I've added new artwork to my gallery. While social media is great, a lot of social media sites don't show you all of the posts from the people you follow. So the only way to be sure to see ALL of the artwork I post is my mailing list delivered directly to your email address.
Just visit this page and put in your email to subscribe. It'll send you
a confirmation email to make sure you're not a robot, and you should be
all set.
http://www.neilblevins.com/artgallery/artgallery_news.html
As an extra incentive, I will be releasing some new artwork on Wednesday
morning that will be exclusive to this new mailing list. So sign up
today, it just takes a minute of your time.
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Monday, January 30, 2017
Saturday, January 7, 2017
Monolith Artifact 1 3D Sketch
Another Oculus Medium experiment, our intrepid explorers come across a giant alien artifact, a monolith stuck in the earth like it had been dropped from the sky.
This software has possibilities beyond creatures and characters, it could also be used for previs and sets. The artist can sculpt a previs scene, then invites the director into the vr space. The director looks at the scene, makes comments, the artist can sculpt ideas and make changes in realtime, and the director can move around the virtual set taking snapshots of potential camera angles. Basically, a more flushed out version of what James Cameron was doing on Avatar. The potential for a more collaborative realtime environment is immense.
See turntable here: https://vimeo.com/198149396
See in Medium here: https://vimeo.com/198149005
https://www.artstation.com/artwork/Zz6WG
This software has possibilities beyond creatures and characters, it could also be used for previs and sets. The artist can sculpt a previs scene, then invites the director into the vr space. The director looks at the scene, makes comments, the artist can sculpt ideas and make changes in realtime, and the director can move around the virtual set taking snapshots of potential camera angles. Basically, a more flushed out version of what James Cameron was doing on Avatar. The potential for a more collaborative realtime environment is immense.
See turntable here: https://vimeo.com/198149396
See in Medium here: https://vimeo.com/198149005
https://www.artstation.com/artwork/Zz6WG
Thursday, January 5, 2017
Inc Oasis Wall 1
Link Removed
"We cautiously made our way closer to the city built in the shadow of the Citadel. What at first appeared insignificant now seemed impenetrable. Tall walls circled the place, and guard towers served as a reminder that you were watched at all times."
I decided that another painting of the Oasis wall was in order, this time with a more dramatic camera angle to show off the perspective and to illustrate the rough sands blown by the winds. All painted in photoshop with the exception of Inc the robot, which was originally a render that I swiped from another painting then painted over to change the pose and lighting.
"We cautiously made our way closer to the city built in the shadow of the Citadel. What at first appeared insignificant now seemed impenetrable. Tall walls circled the place, and guard towers served as a reminder that you were watched at all times."
I decided that another painting of the Oasis wall was in order, this time with a more dramatic camera angle to show off the perspective and to illustrate the rough sands blown by the winds. All painted in photoshop with the exception of Inc the robot, which was originally a render that I swiped from another painting then painted over to change the pose and lighting.
Tuesday, January 3, 2017
Oculus Medium Sculpt 2
Took an old creature drawing from 10 years ago and went to town in Medium.
See turntable here: https://vimeo.com/197845147
See in Medium here: https://vimeo.com/197845444
See turntable here: https://vimeo.com/197845147
See in Medium here: https://vimeo.com/197845444
Monday, January 2, 2017
Oculus Medium Sculpt 1
Sculpted in Oculus Medium in VR, then exported to 3dsmax and rendered in vray.
The Skagin is a small creature that lives on the moon of a distant planet circling a distant star, during the day they burrow into the soft soil to stay hidden, at night they venture out to scavenge from the carcasses left behind by the day predators.
See turntable here: https://vimeo.com/197730091
See in Medium here: https://vimeo.com/197729676
https://www.artstation.com/artwork/wqkv9
The Skagin is a small creature that lives on the moon of a distant planet circling a distant star, during the day they burrow into the soft soil to stay hidden, at night they venture out to scavenge from the carcasses left behind by the day predators.
See in Medium here: https://vimeo.com/197729676
https://www.artstation.com/artwork/wqkv9
Monday, December 26, 2016
Refinery Sunrise Rough
Scifi refinery, people who cross the Richmond Bridge may recognize the bottom 20% of the image
Wishing everyone a great 2017!
Wishing everyone a great 2017!
Thursday, December 22, 2016
Doomsday Machine 4 Color Sketch
Inspired by the Star Trek Episode of the same name, and a photo of a flower I saw. Both drawn and painted in Photoshop.
Tuesday, December 13, 2016
Xeelee Sequence Timelike Infinity The Eye Of The Spline
Michael Poole riding the "Hermit Crab" towards the Spline warship, from
the book "Timelike Infinity", part of the Xeelee Sequence by Stephen
Baxter. The Spline are basically giant intelligent whales that have
modified themselves to become spaceships, and rent themselves out to the
highest bidders, in this story, the Qax. All painted in 2d in
Photoshop.
Wednesday, December 7, 2016
Monday, December 5, 2016
Next To Conquer
Quick rough that I came up with while stuck in the parking lot also
known as the 80 highway.
Also two color sketches showing my initial
ideas before I refined the first one with more details.
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