Inspired by the Star Trek Episode of the same name, and a photo of a flower I saw. Both drawn and painted in Photoshop.
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Thursday, December 22, 2016
Tuesday, December 13, 2016
Xeelee Sequence Timelike Infinity The Eye Of The Spline
Michael Poole riding the "Hermit Crab" towards the Spline warship, from
the book "Timelike Infinity", part of the Xeelee Sequence by Stephen
Baxter. The Spline are basically giant intelligent whales that have
modified themselves to become spaceships, and rent themselves out to the
highest bidders, in this story, the Qax. All painted in 2d in
Photoshop.
Wednesday, December 7, 2016
Monday, December 5, 2016
Next To Conquer
Quick rough that I came up with while stuck in the parking lot also
known as the 80 highway.
Also two color sketches showing my initial
ideas before I refined the first one with more details.
Thursday, December 1, 2016
Check Out Affinity Photo
So ever since Adobe went rental only, I've been hoping to find an
eventual replacement for Photoshop in my workflow (I'm still using my
trusty CS6). After seeing Affinity Photo in action earlier this year, I
hoped I might finally have my answer.
The open windows beta started about a month ago, and I'm happy to report we may in fact have a winner. I made a detailed list of all the features I use in photoshop, and ended up with a list of 111 features. Affinity covers 101 of those features. Plus, it has a bunch of new features I've wanted for a long time, like an improved Liquify, more no destructive procedural filters, brush categories, multiple layer masks. In fact, the only must have feature it lacks for my workflow is the ability to clip layers to groups.
The future in painting/photomanip apps finally looks bright again, and it looks like we will indeed have a viable alternative in the near future. Check out the open beta and support this software!
https://affinity.serif.com/en-us/photo/
The open windows beta started about a month ago, and I'm happy to report we may in fact have a winner. I made a detailed list of all the features I use in photoshop, and ended up with a list of 111 features. Affinity covers 101 of those features. Plus, it has a bunch of new features I've wanted for a long time, like an improved Liquify, more no destructive procedural filters, brush categories, multiple layer masks. In fact, the only must have feature it lacks for my workflow is the ability to clip layers to groups.
The future in painting/photomanip apps finally looks bright again, and it looks like we will indeed have a viable alternative in the near future. Check out the open beta and support this software!
https://affinity.serif.com/en-us/photo/
Wednesday, November 30, 2016
Update On Paris Talk in 2017
I'll
be doing a talk in Paris in March on the making of the Inc book
project, I'll be discussing our process, doing a live digital painting
demo, and showing off a ton of never before seen art. The conference
will also feature 19 other artists, some amazingly talented people will
be there, artists from all different walks of life. Check out the
official site below, you can watch the teaser video and get tickets to
attend in person or tickets to watch from home. Hope to see some of you
there!
http://www.iamag.co/features/iamag-master-classes-17/
http://www.iamag.co/features/iamag-master-classes-17/
Monday, November 28, 2016
CGTools Updated Nov 29th 2016
I've received
many requests over the years for my 3dsmax UI,
so I've just uploaded my 2017 UI files. I'd recommend taking what
you want from these and
customizing them, no two people work alike and I don't expect anyone
is
going to use my exact UI. But it is interesting seeing how other
people
choose to organize their tools, and so maybe this can help inspire a
UI
for you that's better for your own workflow. Enjoy!
http://www.neilblevins.com/cg_tools/ui/ui_3dsmax.htm
http://www.neilblevins.com/cg_tools/ui/ui_3dsmax.htm
Desert Wandering
“Although
I knew better, I pushed us day and night, sometimes taking shortcuts we
should have avoided. We were nearly devoured several times.” - Landis
From the Inc Book Project.
From the Inc Book Project.
Link Removed
Friday, November 25, 2016
Monday, November 21, 2016
Soulburn 3D Education Page Updated Nov 22nd 2016
Added a new 45 minute video tutorial called Shading A Hard Surface Model 2016: Texturing A Robotic Mask, which shows off my workflow for texturing hard surface models (and shows how max 2017.1's new BlendedBoxMap and Curvature work as part of that workflow)
http://www.neilblevins.com/cg_education/shading_a_hard_surface_model_2016/shading_a_hard_surface_model_2016.htm
Available at low quality on youtube or high quality downloadable for $1 on gumroad.
http://www.neilblevins.com/cg_education/shading_a_hard_surface_model_2016/shading_a_hard_surface_model_2016.htm
Available at low quality on youtube or high quality downloadable for $1 on gumroad.
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