Thursday, May 12, 2022

New Video Lesson: Referencing, Asset Management & Push vs Pull

If you're a student using a 3d application such as 3dsmax, Maya or Blender, you've likely had a single scene which contains all your objects for a particular shot, and you've likely worked on it exclusively by yourself. But that's not how things are done at bigger film and game companies, where you have a large team that needs to share pieces of this scene, working on top of each other to create the final shot or game level. So this tutorial is a quick primer discussing the theory behind Asset Management so if you work at a bigger studio you have some idea of how you're going to slot into the system.

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