Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Saturday, December 25, 2021
Top Nine of 2021
Friday, December 24, 2021
Monday, December 6, 2021
Emerald City Comicon!
Thanks to everyone for visiting me at Emerald City Comicon 2021. It was my most successful comicon yet in terms of sales, and I got to chat with so many cool people, success on all levels! Thanks To Isaac Hannaford, Mark Van Haitsma, Jason Felix, John Giang, Mark Jessup, L0FiTheRobot, and many more for dropping by. Here's a couple of pics and some sketches I did during the convention. Hope to attend the next one August of 2022!
Wednesday, December 1, 2021
Emerald City Comicon 2021
Emerald City Comicon starts tomorrow & I'll have a booth in Artists Alley! Entry requires proof of vax & wearing a mask, if you're in the area hope you get a chance to drop by. As well as Inc books, will have the proofs of the Megastructure book to see in person!
Tuesday, November 30, 2021
Megastructure Proofs: Inside
Here's some of the proofs from the inside of Megastructures: The Visual Encyclopedia (plus the regular edition cover). Thanks onthemark printing, these are looking great!
Monday, November 29, 2021
The Megastructure Proofs have arrived!
Will post the insides tomorrow, but for now, check out the Premium Edition cover, first is in shadow, second is showing off the shine!
Sunday, November 28, 2021
Curious Archive Megastructures Video
So Curious Archive made a wonderful 10 min video showcasing some of the megastructures in my upcoming book. Check it out & his channel in general, so many interesting videos on speculative science!
Thursday, November 25, 2021
Megastructure Thumbnails
Monday, November 22, 2021
Thursday, November 18, 2021
Three Concept Progressions
Monday, November 15, 2021
New Video: Using Details To Make Something Look Big
There are many techniques to make something look big. But this tutorial focuses on details, how you can make something look the correct size by the size of the details, and conversely, how you can ruin the illusion of scale using the wrong details.
https://www.youtube.com/watch?v=ewY2ZJ5hhQc
Friday, November 12, 2021
Tuesday, November 9, 2021
Testudo Spaceship 3d print
My friend Lowell was kind enough to do a 3d print of my Testudo spaceship. Turned out great! May paint it one day, in the meantime, here's the grey one right off the printer.
Monday, November 8, 2021
Testudo Spaceship
Digital line drawing of the spaceship from my Testudo IP. This is the angle you'd see it most in the game, since it's a vertical scroller.
Friday, November 5, 2021
Thursday, November 4, 2021
Throwback Thursday
This spaceship from a future book project seems to be a real fan favorite. The illustration has scored me 2 freelance TV jobs over the years. There was another variant of the ship with larger rear engines, which one of the two is your favorite?
Wednesday, November 3, 2021
Megastructures Postcard
All of the Kickstarter editions of "Megastructures: The Visual Encyclopedia" will receive a bonus postcard, a random 1 of 6 designs. Here's the first test printing of one of the postcards. I think people will dig these.
Monday, November 1, 2021
New Video: Areas Of Visual Detail, Areas Of Visual Rest
In my Contrasts In Composition lesson, I discuss how you use different sorts of contrast to direct the eye around an image. One of those types of Contrast is "Contrast Of Detail". That tutorial is an overview of all the different types of contrast, but each type really deserves a deep dive, so this lesson will be a deeper look into "Contrast Of Detail", or another name for the same thing, "Areas Of Visual Detail and Areas Of Visual Rest".
https://www.youtube.com/watch?v=RvDYB2bXvuM