https://www.artstation.com/prints/art_print/pa9l/inc-distant-mirage-2
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Thursday, June 27, 2019
Inc Art Print For Sale at Artstation
Trying out this artstation print on demand thing by offering prints of my second most popular artstation image, Distant Mirage 2 from the Inc Book Project. 18x12 inches, fine art paper, $25. Check it out here!
https://www.artstation.com/prints/art_print/pa9l/inc-distant-mirage-2
https://www.artstation.com/prints/art_print/pa9l/inc-distant-mirage-2
Monday, June 24, 2019
20th Anniversary
20 years ago today (June 24th 1999), I started working at Blur Studio in
Venice California, so today marks my 20th Anniversary of being a
professional artist in the entertainment industry. I have been so lucky
to work with so many amazing people, 3 years at Blur, almost 16 at
Pixar, a year of freelance, and now I continue my journey at Monolith
Productions. I look forward to another 20 years of collaborating on
amazing projects with fantastic people, and then a busy retirement of
making scifi art books. Thanks to everyone who helped me along the way, I
so appreciate you all!
Monday, June 3, 2019
Friday, May 24, 2019
Horseshoe Laser Pistol
I don't often design weapons, but I saw a piece of luggage on an airplane whose handle reminded me of the laser pistols from the black hole, and so the Horseshoe Laser Pistol was born.
Wednesday, May 22, 2019
Wednesday, May 1, 2019
Heart of The Giant
As well as "Inc", I have 4 other personal IPs in the works. After my Megastructures book, next up is likely to be "Heart of The Giant". Typography master Susan Bradley https://twitter.com/lowercasetype came up with an awesome logo for the project. And go here for a few teases of what's to come
https://www.artstation.com/artofsoulburn/albums/592586
https://www.artstation.com/artofsoulburn/albums/592586
Thursday, April 25, 2019
SoulburnScripts Updated April 25th 2019
The scripts have been now fully tested in Max 2020!
New Maxscripts:
vrayMatteManager: Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.
Updated 7 older Maxscripts:
groupWithPoint: Added ability to place the point at the origin.
iDSetter: Fixed a crash bug when using SaveDef
materialInfoDisplayer: Added "Top Level Materials On Selected Objects" function. So if you choose "Materials On Selected Objects" and you have a multi Subobject material you will get that material and all submaterials. If you use "Top Level Materials On Selected Objects", you will only get the material assigned to the object itself, no submaterials.
modelPreparer: Updated GroupWithPoint function to fix crash bug.
objectDropper: Added a pick button. So now you can select the object to drop to, hit add, and thens elect the objects you want to drop. Or you can do it backwards, select the objects you want to drop, then use Pick to choose the object you want to drop to.
objectPainter: Defaults now to no Prefix on newly created objects. Now you can have the new objects created on the active layer, or have them keep their original layer. If you choose Actve layer, the script now gives you an error if you try and create objects on a hidden layer. If you REALLY want to paint objects on a hidden layer, unhide the layer, hit the "Paint" button in the UI, then rehide the layer to circumvent the system.
vertPlacer: Added ability to place verts at Min or Max, not just Average.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Thanks to everyone for your support.
New Maxscripts:
vrayMatteManager: Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.
Updated 7 older Maxscripts:
groupWithPoint: Added ability to place the point at the origin.
iDSetter: Fixed a crash bug when using SaveDef
materialInfoDisplayer: Added "Top Level Materials On Selected Objects" function. So if you choose "Materials On Selected Objects" and you have a multi Subobject material you will get that material and all submaterials. If you use "Top Level Materials On Selected Objects", you will only get the material assigned to the object itself, no submaterials.
modelPreparer: Updated GroupWithPoint function to fix crash bug.
objectDropper: Added a pick button. So now you can select the object to drop to, hit add, and thens elect the objects you want to drop. Or you can do it backwards, select the objects you want to drop, then use Pick to choose the object you want to drop to.
objectPainter: Defaults now to no Prefix on newly created objects. Now you can have the new objects created on the active layer, or have them keep their original layer. If you choose Actve layer, the script now gives you an error if you try and create objects on a hidden layer. If you REALLY want to paint objects on a hidden layer, unhide the layer, hit the "Paint" button in the UI, then rehide the layer to circumvent the system.
vertPlacer: Added ability to place verts at Min or Max, not just Average.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Thanks to everyone for your support.
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