The scripts have been now fully tested in Max 2020!
New Maxscripts:
vrayMatteManager: Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.
Updated 7 older Maxscripts:
groupWithPoint: Added ability to place the point at the origin.
iDSetter: Fixed a crash bug when using SaveDef
materialInfoDisplayer: Added "Top Level Materials On
Selected Objects" function. So if you choose "Materials On Selected
Objects" and you have a multi Subobject material you will get that
material and all submaterials. If you use "Top Level Materials On
Selected Objects", you will only get the material assigned to the object
itself, no submaterials.
modelPreparer: Updated GroupWithPoint function to fix crash bug.
objectDropper: Added a pick button. So now you can
select the object to drop to, hit add, and thens elect the objects you
want to drop. Or you can do it backwards, select the objects you want to
drop, then use Pick to choose the object you want to drop to.
objectPainter: Defaults now to no Prefix on newly
created objects. Now you can have the new objects created on the active
layer, or have them keep their original layer. If you choose Actve
layer, the script now gives you an error if you try and create objects
on a hidden layer. If you REALLY want to paint objects on a hidden
layer, unhide the layer, hit the "Paint" button in the UI, then rehide
the layer to circumvent the system.
vertPlacer: Added ability to place verts at Min or Max, not just Average.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Thanks to everyone for your support.
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Thursday, April 25, 2019
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