Took some of the geometry from my last test, rearranged it into a
different looking hallway, then did extensive 2d matte painting overtop
to add a little more variety.
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Tuesday, October 24, 2017
Monday, October 16, 2017
SoulburnScripts Updated Oct 16th 2017
Updated 7 older Maxscripts:
bitmapCollector: Added vray bitmap support.
curvatureMaker: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
curvatureManager: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
blendedBoxMapMaker: Fixed some UI that wasn't disabling properly.
blendedCubeProjectionMaker: Fixed some UI that wasn't disabling properly.
cameraMapTemplateRenderer: Added better error handling.
sLib: Added sLibGetMultitilesFromMaps.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Thanks to everyone for your support.
bitmapCollector: Added vray bitmap support.
curvatureMaker: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
curvatureManager: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
blendedBoxMapMaker: Fixed some UI that wasn't disabling properly.
blendedCubeProjectionMaker: Fixed some UI that wasn't disabling properly.
cameraMapTemplateRenderer: Added better error handling.
sLib: Added sLibGetMultitilesFromMaps.
http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
Thanks to everyone for your support.
Monday, October 9, 2017
Inc Going Home
"At first, the planet seemed to move toward me rather slowly, but once I got close, it seemed to race at me at a startling rate. Clouds zipped past me, then mountains. I even clipped the peaks of ancient, towering coral."
The First Proofs Have Arrived
Our Printer, Mark from On The Mark printing http://www.onthemark.net/ has sent us the first proofs of the book. A proof is a test of what the final printing will look like before they pull the lever on printing all 1000 final copies. Overall, I'm really impressed with the quality, they're attention to detail has been really high, and the results are going to be awesome. Here's a little preview...
First, some of the pages...
Next, they sent a blank copy of the book itself to give an idea on how large and thick the book will be, as well as the binding details...
Here's the material for the premium edition...
And the test book open. I promise, the book you'll get will have stuff inside :)
On to the second proof, and then the final printing stage!
First, some of the pages...
Next, they sent a blank copy of the book itself to give an idea on how large and thick the book will be, as well as the binding details...
Here's the material for the premium edition...
And the test book open. I promise, the book you'll get will have stuff inside :)
On to the second proof, and then the final printing stage!
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