Friday, June 10, 2016

Soulburn Assets Updated June 10th 2016

A number of changes to the asset files:

1) The materials are now 1 single download, instead of 4 separate packs. This just makes them easier to update, from a user perspective, nothing has changed with installation except you now only need to download a single zip file instead of 4.

2) Added one new Test Material called Test_ToonPaint, which is a simple material that allows you to give 2-3 different levels of solid color paint based on lighting direction. While the vray toon shader will do outlines, this is perfect for the paint inside those outlines.

3) I've removed the need for the ColorCorrect plugin from the materials and environments. Cuneyt's ColorCorrect is a great plugin, and far superior to the Color Correction map that's built into max, but a lot of people don't like being dependent on plugins, even free ones, so I've converted all the color corrections in the materials to using Output maps or the max default ColorCorrection map. At some future point, I hope to persuade autodesk to write a better Color Correction map, and when they do, I will swap all of these materials over to using the new map. But until then, you can use the materials without the ColorCorrect 3rd party plugin.

http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm

2 comments:

Marcellus Ludovicus Servus said...

Still... Looking...for... those... Corona converted mats. :) The trial version is free and you just right click quad menu and "convert."

:)

Anonymous said...

Can Corona use vray maps? Because there are tons of them in the materials.