Thursday, November 16, 2017

Futuristic Car

Another rough painting based on an Inktober 2017 pen sketch, this is my take on a futuristic car. These cars certainly aren't for offroad, but instead would be part of a large future city traffic system, piloted by automated ai's, driving on low friction surfaces to allow for low energy usage and high speed.

Tuesday, November 14, 2017

All Print Packages Have Shipped

All Print Packages have been shipped to their kickstarter backers. Premium Edition Prints are next!

Friday, November 10, 2017

Swirling Sands Fine Arts Prints Have Shipped

All Swirling Sands fine arts prints have been shipped to their kickstarter backers. We have a few extra, so if you're interested in purchasing one via paypal, let me know!

Thursday, November 9, 2017

The Hornet

This year was my first Inktober, and decided to mostly focus on vehicles. This was my most popular drawing, so I did a rough painting of the ship. Included are a couple of different variations, regular, model sheet, and comic book.

Rough Painting
Art Pen And Prismacolor Marker on Copy Paper
Model Sheet

3D Sketch

Rough Painting punched up a bit to give it more of a comic book feel

Monday, November 6, 2017

Digital Art Live Interview

Digital Art Live Online Magazine was nice enough to do an interview with me about my artwork, especially the Megastructure series I've been working on. You can check it out here:

https://issuu.com/tosk/docs/digital_art_live_issue_23

Thanks guys!

Friday, November 3, 2017

Thursday, November 2, 2017

Art Of Soulburn finally has an Instagram Account

I've finally set up an Instagram account for my artwork. Expect a lot of new stuff, some old classics, and a few exclusive pieces now and again. So if you enjoy getting your artwork through Instagram, give me a follow!

http://www.instagram.com/artofsoulburn/

Wednesday, November 1, 2017

New Video by Gleb Alexandrov on Composition Theory

Artist Gleb Alexandrov did a talk at the Blender Conference 2017 that features my tutorial on Primary, Secondary and Tertiary shapes. He does a great job explaining the theory and provides lots of great concrete examples on the subject. Highly recommended viewing, thanks Gleb for finding inspiration in my tutorial and bring it to the next level.

See the whole talk here (including slides):

http://www.creativeshrimp.com/the-secret-of-high-quality-art.html

And my original tutorial is here for the curious:

http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm

Tuesday, October 24, 2017

Ship Jumper Starship Hallway 2

Took some of the geometry from my last test, rearranged it into a different looking hallway, then did extensive 2d matte painting overtop to add a little more variety.

Monday, October 16, 2017

SoulburnScripts Updated Oct 16th 2017

Updated 7 older Maxscripts:

bitmapCollector: Added vray bitmap support.

curvatureMaker: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
curvatureManager: All of the maxscript names have been changed for the Data Modifier in max 2018, so added some code to make the script compatible.
blendedBoxMapMaker: Fixed some UI that wasn't disabling properly.
blendedCubeProjectionMaker: Fixed some UI that wasn't disabling properly.
cameraMapTemplateRenderer: Added better error handling.
sLib: Added sLibGetMultitilesFromMaps.

http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm

Thanks to everyone for your support.