Saturday, January 7, 2017

Monolith Artifact 1 3D Sketch

Another Oculus Medium experiment, our intrepid explorers come across a giant alien artifact, a monolith stuck in the earth like it had been dropped from the sky.

This software has possibilities beyond creatures and characters, it could also be used for previs and sets. The artist can sculpt a previs scene, then invites the director into the vr space. The director looks at the scene, makes comments, the artist can sculpt ideas and make changes in realtime, and the director can move around the virtual set taking snapshots of potential camera angles. Basically, a more flushed out version of what James Cameron was doing on Avatar. The potential for a more collaborative realtime environment is immense.

See turntable here:
See in Medium here:

Thursday, January 5, 2017

Inc Oasis Wall 1

 "We cautiously made our way closer to the city built in the shadow of the Citadel. What at first appeared insignificant now seemed impenetrable. Tall walls circled the place, and guard towers served as a reminder that you were watched at all times."

I decided that another painting of the Oasis wall was in order, this time with a more dramatic camera angle to show off the perspective and to illustrate the rough sands blown by the winds. All painted in photoshop with the exception of Inc the robot, which was originally a render that I swiped from another painting then painted over to change the pose and lighting.

Tuesday, January 3, 2017

Oculus Medium Sculpt 2

Took an old creature drawing from 10 years ago and went to town in Medium.

See turntable here:
See in Medium here:

Monday, January 2, 2017

Oculus Medium Sculpt 1

Sculpted in Oculus Medium in VR, then exported to 3dsmax and rendered in vray.

The Skagin is a small creature that lives on the moon of a distant planet circling a distant star, during the day they burrow into the soft soil to stay hidden, at night they venture out to scavenge from the carcasses left behind by the day predators.

See turntable here:
See in Medium here:

Monday, December 26, 2016

Refinery Sunrise Rough

Scifi refinery, people who cross the Richmond Bridge may recognize the bottom 20% of the image

Wishing everyone a great 2017!

Thursday, December 22, 2016

Doomsday Machine 4 Color Sketch

Inspired by the Star Trek Episode of the same name, and a photo of a flower I saw. Both drawn and painted in Photoshop.

Tuesday, December 13, 2016

Xeelee Sequence Timelike Infinity The Eye Of The Spline

Michael Poole riding the "Hermit Crab" towards the Spline warship, from the book "Timelike Infinity", part of the Xeelee Sequence by Stephen Baxter. The Spline are basically giant intelligent whales that have modified themselves to become spaceships, and rent themselves out to the highest bidders, in this story, the Qax. All painted in 2d in Photoshop.

Wednesday, December 7, 2016

Monday, December 5, 2016

Next To Conquer

Quick rough that I came up with while stuck in the parking lot also known as the 80 highway.

Also two color sketches showing my initial ideas before I refined the first one with more details.

Thursday, December 1, 2016

Check Out Affinity Photo

So ever since Adobe went rental only, I've been hoping to find an eventual replacement for Photoshop in my workflow (I'm still using my trusty CS6). After seeing Affinity Photo in action earlier this year, I hoped I might finally have my answer.

The open windows beta started about a month ago, and I'm happy to report we may in fact have a winner. I made a detailed list of all the features I use in photoshop, and ended up with a list of 111 features. Affinity covers 101 of those features. Plus, it has a bunch of new features I've wanted for a long time, like an improved Liquify, more no destructive procedural filters, brush categories, multiple layer masks. In fact, the only must have feature it lacks for my workflow is the ability to clip layers to groups.

The future in painting/photomanip apps finally looks bright again, and it looks like we will indeed have a viable alternative in the near future. Check out the open beta and support this software!