Tuesday, February 12, 2019
Speculative Fiction Reviewer James Davis Nicoll first proposed the Nicoll-Dyson Laser as a weapon where the satellites of a Dyson swarm surrounding a sun act as a phased array laser emitter capable of delivering their energy to a planet-sized target at a range of millions of light years.
The laser could do anything from wiping out the atmosphere on the target planet to cracking the planet in half depending on the focus of the beam (a collimated beam would be the diameter of the Dyson sphere used to generate it, whereas a focused beam could be more concentrated). Other factors that could effect the beam’s intensity include the size and energy output of the sun surrounded by the Dyson Swarm, the efficiency of the swarm’s solar energy conversion, and the amount of time the laser was pointed at the target planet.
Monday, January 28, 2019
Wednesday, January 16, 2019
So big announcement time! I have started a new full time job as a Senior Concept Artist at Monolith Productions in Kirkland WA! If you don't know Monolith, they have been around for the last 25 years or so, and some of you may have played their critically acclaimed videogames "Middle Earth: Shadow Of Mordor" and "Middle Earth: Shadow Of War". I've started on a new project with an amazing team of people who have been tremendously supportive in this transition.
I have enjoyed tremendously the last 20 years in California, the last 17 of which I spent in San Francisco, but over the years housing has just become far too expensive, traffic has become pure gridlock, and the once thriving SF film and videogame industries are now a tiny fraction of their former selves as those companies have gone out of business or moved the bulk of their work to tax incentive rich countries.
I've always had a soft spot in my heart for Seattle, as well as being a naturally beautiful city, the area has a lot to offer compared to SF. Housing is less expensive. It has a thriving videogame ecosystem with dozens of companies. And you can buy housing in good school districts within a short commute to those companies (minimizing your time on the crowded highways). In the last few years I've seen a lot of artists from the entertainment industry trying to find a better quality of life, moving from the overcrowded population centers, and now it's our turn! I will always love the San Francisco Bay Area, but it is time to move on.
I am so excited to be working at Monolith, the team is great, the project is cool, and I look forward to making lots and lots of art!
Tuesday, January 15, 2019
So I am honored to be nominated for a VES (Visual Effects Society) award in the category of "Outstanding Model in a Photoreal or Animated Project" for my work on the Underminer Tunneler vehicle in Incredibles 2. Congrats to my co-nominees Philip and Kevin, and congrats to the other nominees!
Sunday, December 30, 2018
2018 has been quite a year. As many of you know, it started with me leaving Pixar after 16 years. Approaching the midpoint of my career, it was time to make a change and explore new horizons, and so I spent the entire year freelancing.
I learned so much from this experience, I learned about working remotely, running a small business, paying for my own health insurance (26k a year for a family of 3 btw). I shifted my work from mostly film to mostly videogame work. My first book “The Story Of Inc” shipped to 500 customers. I started up work on a number of new personal IPs, and resurrected a few older IPs that I feel have potential. I taught a 6 week class in concept art to a local class of art students. And our family asked ourselves a lot of hard questions about where we want to live for the next 10-20 years.
All of these new experiences have given me the confidence and knowledge to move forward with the next stages of my artistic career and life. While it is likely I will do more freelancing at some later point, I will be going back to a staff job in the coming year. I will announce more soon, but I am thrilled to be moving onto an exciting new project with a veteran team of professionals in the videogame industry.
It is time for the next chapter. Thank you so much for following along all these years, expect a lot of new artwork, books and educational materials in the coming year. May your 2019 be filled with positive change and bright new possibilities!
Wednesday, December 5, 2018
Inc and Landis are unprepared for the wrath of the second guardian. This is a good example of an image designed for a book, where the middle of the image is left mostly blank so that the painting would work well on a 2 page spread.
Tuesday, November 20, 2018
Experiment 2 showing potential designs for "Eden Habitat", merging architecture and nature into a future utopia. This island has been built up into a futuristic castle of sorts, a giant ant hill with people and apartments on the outside, and an interior geofront for industrial purposes. Decided to go with a semi cloudy day, the sunlit with cloud shadows look is always difficult to do, hopefully I managed to make it feel natural.
Monday, November 19, 2018
Quick painting inspired by all of the cities in the clouds from my childhood. Started out as a painting exercise, trying to emulate the cloud styles of some of my favorite artists (I always felt my painterly clouds needed work), had so much fun that I kept adding elements until I ended up in a different spot than where I originally intended to go. Tried to keep this one rough and painterly and not overwork it. Procreate & Photoshop.
Wednesday, November 14, 2018
The website CGTrader was nice enough to do an interview with me a few weeks ago talking about art, industry trends, etc. Really impressed with how professional these guys were, for those who don't know, CGTrader is a market place for 3d models and other things 3d artists need. Had a fun time chatting with them. Read it here: