As well as my real physics Megastructure project, I have another IP called "Lith" that focuses on non-plausible megastructures. Here are the "sticks", a floating set of structures in a far way nebula, their original purpose unknown...
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
As well as my real physics Megastructure project, I have another IP called "Lith" that focuses on non-plausible megastructures. Here are the "sticks", a floating set of structures in a far way nebula, their original purpose unknown...
Little speed painting of an alien megastructure interior, I assume the giant orb is some sort of AI brain.
A set of thumbnails I made for a freelance gig several years ago. This was for a tabletop game universe. Giant megastructure interior. 100% about composition and atmosphere, keep it simple before adding the details of a final painting.
While I still use 3dsmax, I may need to leave it behind one day, and so am exploring blender as an alternative. Here's 3 videos on youtube I made discussing my tests, hope they help other people like me interested in making the switch http://youtube.com/artofsoulburn
One of my first big scripting projects 20 years ago in 3dsmax and still one of my favorites, Wiremaker (aka Wirejumble, aka Wirebundler) https://www.youtube.com/watch?v=pciLlHxf0Ww