Monday, June 24, 2019

20th Anniversary

20 years ago today (June 24th 1999), I started working at Blur Studio in Venice California, so today marks my 20th Anniversary of being a professional artist in the entertainment industry. I have been so lucky to work with so many amazing people, 3 years at Blur, almost 16 at Pixar, a year of freelance, and now I continue my journey at Monolith Productions. I look forward to another 20 years of collaborating on amazing projects with fantastic people, and then a busy retirement of making scifi art books. Thanks to everyone who helped me along the way, I so appreciate you all!

Friday, May 24, 2019

Two New Starship Sketches

Horseshoe Laser Pistol

I don't often design weapons, but I saw a piece of luggage on an airplane whose handle reminded me of the laser pistols from the black hole, and so the Horseshoe Laser Pistol was born.

Wednesday, May 22, 2019

Ship Jumper Logo

My new "Ship Jumper Logo", and a bunch of variations I explored before deciding on the final.

Wednesday, May 1, 2019

Heart of The Giant

As well as "Inc", I have 4 other personal IPs in the works. After my Megastructures book, next up is likely to be "Heart of The Giant". Typography master Susan Bradley came up with an awesome logo for the project. And go here for a few teases of what's to come

Thursday, April 25, 2019

SoulburnScripts Updated April 25th 2019

The scripts have been now fully tested in Max 2020!

New Maxscripts:

vrayMatteManager: Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.

Updated 7 older Maxscripts:

groupWithPoint: Added ability to place the point at the origin.
iDSetter: Fixed a crash bug when using SaveDef
materialInfoDisplayer: Added "Top Level Materials On Selected Objects" function. So if you choose "Materials On Selected Objects" and you have a multi Subobject material you will get that material and all submaterials. If you use "Top Level Materials On Selected Objects", you will only get the material assigned to the object itself, no submaterials.
modelPreparer: Updated GroupWithPoint function to fix crash bug.
objectDropper: Added a pick button. So now you can select the object to drop to, hit add, and thens elect the objects you want to drop. Or you can do it backwards, select the objects you want to drop, then use Pick to choose the object you want to drop to.
objectPainter: Defaults now to no Prefix on newly created objects. Now you can have the new objects created on the active layer, or have them keep their original layer. If you choose Actve layer, the script now gives you an error if you try and create objects on a hidden layer. If you REALLY want to paint objects on a hidden layer, unhide the layer, hit the "Paint" button in the UI, then rehide the layer to circumvent the system.
vertPlacer: Added ability to place verts at Min or Max, not just Average.

Thanks to everyone for your support.

A Few Line Sketches

Gotta keep my doodling muscles strong...

A Few Photos From Emerald City Comicon

Had a blast! Thanks to everyone who bought a copy of Inc!

Monday, February 25, 2019

Emerald City Comicon!

Come visit me at the Emerald City Comicon in Seattle! (sharing a table with fellow Blur studio alumni, the amazing Chuck Wojtkiewicz) Come hang out March 14-17th, say hi, and buy a copy of "The Story Of Inc" and some special fine art prints!