Thursday, August 16, 2018

Concept Art Course with Neil Blevins at the Sadie Valeri Atelier

For anyone who lives in or around the Bay Area, I will be teaching a course at the world-class Sadie Valeri Atelier on my process for making digital concept art. The 6 week class (once a week for 3 hours each) will focus on mixing simple 3d, photobashing, and hand paint techniques to make compelling digital imagery. There is 1 last slot open in my class of 12 students starting September 20th, so come join me, it's going to be tons of fun! And check out the other classes and workshops in traditional painting and drawing offered at the school, some fantastic courses to take. Hope to see you there!

https://www.sadievaleriatelier.com/classes


Saturday, August 11, 2018

Space Ship 19

Sketching with my kid this morning. This is some sort of cross between a snow speeder and a cylon warship I guess

Thursday, August 9, 2018

Nuthin Buch Mech 4

So Lorin Wood has gotten the band back together and is releasing the 4th "Nuthin' But Mech" book. Robotic artwork from dozens of professional artists, and I am lucky enough to have a new piece included in the collection. Pre-orders here: 

https://www.amazon.com/Nuthin-But-Mech-Various-Artists/dp/1624650384/

Thursday, July 26, 2018

Megastructure Logo


As some of you may have noticed, the Megastructures project now has a new logo, lovingly crafted by typography addict Susan Bradley (http://susan-bradley.com/), with whom I had the pleasure of working at Pixar years ago. We were hoping to channel some of that 70s-80s scifi logo spirit, while still remaining modern.

As this project transitions from a personal art side project to full fledged book, expect to see others join the project as we move forward, and lots more news as the details of the book get worked out. In the meantime, thanks Susan for your awesome work on the logo!

Monday, July 23, 2018

Megastructures 11 Rungworld


A Rungworld is an orbital structure that links together several hundred McKendree Cylinders into a ring that resembles a bent ladder. The ring could float in space, surround a planet, or have a star at its centroid.

Unlike the Ringworld, spinning the entire structure for gravity wouldn't be necessary as each individual cylinder is spinning around its own axis to provide spin gravity to the cylinder's inhabitants. Cylinders could be added or removed from the overall ring as needed, the remaining cylinders would adjust their spacing to compensate.

Each cylinder could be a nation state, with wildly differing landscape and climate, even differing atmosphere if alien races were included. Fleets of spacecraft would travel between and trade goods with neighboring cylinders.



Thursday, June 28, 2018

On The Shelves!

My local comic shop has copies of "The Story Of Inc" in the flesh! If you're in the Oakland CA area, visit Dr. Comics & Mr. Games for a flip through, they've been my loyal comic shop for 16 years!

http://www.neilblevins.com/books/inc/inc.htm

Friday, June 22, 2018

Undermined!

Went through some Incredibles 2 books at the local bookstore and found a tiny 1 inch picture of the tunneler.

Thursday, June 21, 2018

Are you an artist who would love to make your own art book?

Are you an artist who would love to make your own art book? So I wrote a detailed post about the Making Of "The Story Of Inc" book. This is all the information I wish I had had before taking the plunge. So check it out!

http://www.neilblevins.com/cg_education/art_book/art_book.htm

Tuesday, June 19, 2018

Future City 2

A futuristic city inspired by the art style of James Gilleard, and architectural style influenced by Syd Mead.

Monday, June 18, 2018

Incredibles 2

So Incredibles 2 came out this weekend (95% on rotten tomatoes!), and I wanted to say a few words. The first Incredibles was my first film at Pixar, and Incredibles 2 was my last film at Pixar, as I left in January after 16 years of service.

While I did a number of things on Incredibles 2, my biggest contribution was the giant drill vehicle the underminer uses. I helped design it, and then did 99% of the modeling and texturing of the vehicle, interior and exterior. While I don't have any specific stats, I seem to remember the modeling coming in somewhere in the couple of hundred thousand separate object mark, and the whole project took me 8 months to complete. Certainly the most challenging single model I have ever done, and I want to say huge thanks to Nathan Fariss, Josh West and Chris Burrows for basically handing me the vehicle and letting me do my thing. With all the pipes and rust, it was the perfect prop to end my Pixar career on.

Please go see this film, or if you've already seen it, please go see it again and again. Buy tickets and tell all your friends! I am proud of the film, proud of my team, and may Pixar continue to do the Incredible!