Monday, March 13, 2017

Neil Blevins At IAMAG Master Classes In 1 Week

Hey everyone. So this coming Sunday (March 19th) is the weekend I'll be at IAMAG 2017 in Paris France giving an hour long presentation called "Developing Your IP with an Illustrated Novel". It will cover the creation process of the Inc Book project, I will be discussing how we made the imagery, wrote the story, talking about all the things you need to know about making your own book, working with publishers, business considerations, showing off a ton of never before seen art from Inc, and if there's time at the end, perhaps a live painting demo. The conference will feature 21 artists in total, some amazingly talented people will be there (Ryan Church, James Clyne, Ian McQue, Raphael Lacoste, and many more), artists from all different walks of life. Check out the official site below, come grab a last minute ticket, and hope to see everyone there!

http://www.iamag.co/features/iamag-master-classes-17/


Monday, March 6, 2017

Ship Jumper Super Robot 1

Working on a new IP called Space Jumper, more on that in the future. In the meantime, here's a Rough Line Sketch and Rough Painting for a giant robot that will feature in the property. All painted in photoshop.



Monday, February 27, 2017

Inc Aliens Warp Gate 2

“We were now heading straight for the mothership, hugging it as dangerously close as possible, sending the remaining probe smashing back into the huge ship that had launched it.”

Wednesday, February 15, 2017

Megastructures 7 Star Lifter

A star lifter removes mass from a star for either raw materials or to change the nature of the star itself. For example, you may remove mass from the star to collect hydrogen or other elements. Or you could remove mass in order to extend the life of the star, to make the star dimmer, or reduce the chances of a super nova.




Monday, February 6, 2017

Art Education and CG Tools Email Lists Moving

So after a successful move last week of my Art email mailing list, its now time to do the same to my Education list and my Soulburn Scripts list.

For anyone who doesn't know about the lists every month or so I send out an email letting people know when I've added new material to my website. I have 3 lists, one for Art, one for Education, and one for Tools. Some people sign up for all 3, some just for 1 or 2.

While social media is great, a lot of social media sites don't show you all of the posts from the people you follow. So the only way to be sure to see ALL of my updates is my mailing lists delivered directly to your email address.

Just visit these pages and put in your email to subscribe. It'll send you a confirmation email to make sure you're not a robot, and you should be all set.

For my Educational Material:
http://www.neilblevins.com/cg_education/cg_education.htm

For my Tools (3d assets, materials, Soulburn Scripts):
http://www.neilblevins.com/cg_tools/cg_tools.htm

So sign up today, it just takes a minute of your time.

Thursday, February 2, 2017

Monday, January 30, 2017

NeilBlevins.com Art Gallery Mailing List Is Moving!

Yes, after 12 years (May 13th 2005 to be exact), its time to move the mailing list to a new provider. For anyone who doesn't know about the list, every month or so I send out an email letting people know when I've added new artwork to my gallery. While social media is great, a lot of social media sites don't show you all of the posts from the people you follow. So the only way to be sure to see ALL of the artwork I post is my mailing list delivered directly to your email address.

Just visit this page and put in your email to subscribe. It'll send you a confirmation email to make sure you're not a robot, and you should be all set.

http://www.neilblevins.com/artgallery/artgallery_news.html

As an extra incentive, I will be releasing some new artwork on Wednesday morning that will be exclusive to this new mailing list. So sign up today, it just takes a minute of your time.

Saturday, January 7, 2017

Monolith Artifact 1 3D Sketch

Another Oculus Medium experiment, our intrepid explorers come across a giant alien artifact, a monolith stuck in the earth like it had been dropped from the sky.

This software has possibilities beyond creatures and characters, it could also be used for previs and sets. The artist can sculpt a previs scene, then invites the director into the vr space. The director looks at the scene, makes comments, the artist can sculpt ideas and make changes in realtime, and the director can move around the virtual set taking snapshots of potential camera angles. Basically, a more flushed out version of what James Cameron was doing on Avatar. The potential for a more collaborative realtime environment is immense.

See turntable here: https://vimeo.com/198149396
See in Medium here: https://vimeo.com/198149005

https://www.artstation.com/artwork/Zz6WG

Thursday, January 5, 2017

Inc Oasis Wall 1




 "We cautiously made our way closer to the city built in the shadow of the Citadel. What at first appeared insignificant now seemed impenetrable. Tall walls circled the place, and guard towers served as a reminder that you were watched at all times."

I decided that another painting of the Oasis wall was in order, this time with a more dramatic camera angle to show off the perspective and to illustrate the rough sands blown by the winds. All painted in photoshop with the exception of Inc the robot, which was originally a render that I swiped from another painting then painted over to change the pose and lighting.

Tuesday, January 3, 2017

Oculus Medium Sculpt 2

Took an old creature drawing from 10 years ago and went to town in Medium.

See turntable here: https://vimeo.com/197845147
See in Medium here: https://vimeo.com/197845444