Wednesday, October 21, 2015

Soulburn 3D Education Page Updated Oct 21st 2015

I have a lot of big plans now that the VrayTriplanarTex map is available. But to start things off, added some new information to the Blended Box Mapping tutorial discussing VrayTriplanarTex's features and advantages and disadvantages over other techniques.
 

Sunday, October 18, 2015

Ladies And Gents: We have a Blended Box Map Plugin!

I can't believe it, I've been bugging various developers for well over a decade for this, and now the time has finally arrived! Vlado did it, he finished the Blended Box Map Plugin!

http://www.spot3d.com/vray/misc/vraytriplanartex.zip

While I don't know if all of your support persuaded him to finish the plugin or not, I'd like to think it did, so a huge thanks to all of you for the help!

So where do we go from here? Well first off, I'll be updating all of my tutorials and material assets with the new tech, which will make the setup process way easier for everyone! I will also do my best to persuade autodesk to find a way to get this included in regular max, so that those people not using Vray can still use the plugin. And of course, my BlendedBoxMap Maxscript will continue to be available for those of you who prefer using it. But honestly, this plugin is way better in so many ways, so I recommend for everyone to use it if you can. And send Vlado a thanks!

I have to go dance around like a happy child now!

Tuesday, October 13, 2015

We Almost have a Blended Box Map Plugin!

Hey everyone. This is super important (IMO), so please take a moment to read on!

So you may know for the last 10 years or so I've been doing what I can to persuade various 3dsmax plugin developers to write an actual Blended Box Map plugin. While my BBM script works, its less than ideal.

http://www.neilblevins.com/cg_education/blended_box_mapping/blended_box_mapping.htm

Well, it looks like we have our best bet yet, Vlado of the Chaosgroup has written a beta version of a Blended Box Map (called Triplanar). You can find it in this thread on the vray forums:

http://forums.chaosgroup.com/showthread.php?84615-Stochastic-flakes-plugin-take-2/page2

Its a great first stab, but needs a few more features to be able to replace my scripted version. He wants to add the extra features, but of course has to find the developer time to do it. Any developer will tell you there isn't enough time to do everything that everyone wants, so the important part is prioritizing what will help the most people.

Well, to help him gauge the priority of things and the sort of impact finishing this plugin can have on our lives, I am asking, if you find my Blended Box Map technique useful, please participate in on this thread: http://forums.chaosgroup.com/showthread.php?84615-Stochastic-flakes-plugin-take-2/ and let him know how useful this plugin would be to you. Just a "Hey there, would love to see this finished, I would find it really helpful for my workflow."

If this gets completed and released, I know I can simplify the material assets I've given to you guys on my webpage, and that will simplify and speed up the setup process. I can also provide you with better and cleaner texturing workflows and tutorials. And if the chaos group makes the plugin, it will almost certainly be compiled for a number of older max releases, so it won't only be useful to people running the latest and greatest.

I have lived through about 5 half finished versions of this plugin written by many developers over the years, and I think its time to finally see one of them reach the finish line. Vlado is already awesome for getting things this far, we just need one further step! Thanks to any help you can provide!


Saturday, October 10, 2015

CGTools Updated Oct 10th 2015

Updated 1 older Asset Packs:

Soulburn_MaterialAssetPack_Free_v006: Added 2 pattern materials that contain starting spots for all sorts of General and Specific Patterns (see http://www.neilblevins.com/cg_education/shading_pipeline_overview/shading_pipeline_overview.htm for more info), and a glowing white test material. Also split out the texture maps into a separate file to speed up downloading.

By request, I've also split the "Test" materials into their own pack. So if you've installed the "Free" Material pack in the past, go into the "Free" directory in the asset directory on your hard drive, delete any file with the word "Test" at the front, then install the brand new "Test" pack.

http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm