Friday, June 19, 2015

The Qax Assault

Quick Inc Break. This image came to me while I was reading Stephen Baxter's "Timelike Infinity". The Qax Spline ships just seem like such an ominous threat.


Monday, June 15, 2015

SoulburnScripts Updated June 15th 2015

Updated 6 older Maxscripts:

soulburnAssetLoader (SAL): You can now add the environment's filename as a prefix to the imported objects. Also you can now manually resize the floater window if you want, or keep it in automatic resize mode. Added a button to remake all icons in SAL. You can now do a manual gamma correction on the SAL icons if you want. Note that this is a gamma correction, not the gamma of the icon. So a gamma correction of 1 will make no change, a gamma correction of 0.45 will be darker, and a gamma correction of 2 will be lighter.
maxfileOldVersionSaver: Script now resets the max scene after processing last file.
viewportToVFBLoader: Fixed an issue that would stop the script from working in vray 3.2. You can now do a manual gamma correction on the viewport image if you want. Note that this is a gamma correction, not the gamma of the image. So a gamma correction of 1 will make no change, a gamma correction of 0.45 will be darker, and a gamma correction of 2 will be lighter.
texmapBaker: Changed the vray baking element to turn off color mapping that was being applied to the baked element.
sLib: Added ability to modify the gamma in the sLibResizeImageByPixelsFilter function.
iDSetter: Fixed an issue where it would have problem in "Object ID" and "User Defined Properties" mode with instances.

http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm

Wednesday, June 10, 2015

CGTools Updated June 10th 2015

Updated 1 older Asset Pack:

Soulburn_EnvAssetPack_Free_v004: Added a new HDRI (A big thanks to Sachform Technology) that works with a new HardSurface Textured Lighting Rig. Provides some nice reflections as well as good lighting to show off your textured hard surface models. Simplified some of the asset icons top make them easier to find.

http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm