Friday, May 29, 2015

Monday, May 18, 2015

SoulburnScripts For Photoshop Updated May 18th 2015

So adding something a little new to the mix, the first SoulburnScript for Photoshop!

Export Groups to Files: Exports visible groups as PNG files. Say you're texturing a 3D model and you have a single PSD file that contains groups for the Color Map, Spec Map and Bump Map of your object. Running this script will export these 3 groups as separate png files (with transparency) that can now be loaded to the appropriate material channels in your 3d package of choice. Written for Soulburn Studios by Trevor Morris http://morris-photographics.com/

http://www.neilblevins.com/cg_tools/scripts/pshop/soulburnscripts.htm

Sunday, May 17, 2015

SoulburnScripts Updated May 17th 2015

Updated 4 older Maxscripts:

soulburnAssetLoader (SAL): Fixed a bug that would crash the Asset Wizard. You can now add an extra asset directory in addition to the main asset directory in case you have another location you want to add assets from. Added wildcard filter so you can filter any category by a search string, for example, "Rock" will filter the assets only showing assets with the word "Rock" anywhere in the name.
maxfileOldVersionSaver: Added more error checking and the ability to save in the current max version.
vraySamplingSubdivManager: Fixed a crash bug that would affect Loading Default Values.
sLib: Fixed a bug in sLibGetAllFilesInDir where it would return unexpected data if there was no directory specified to search.

http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm

Thanks to everyone for your support.

Sunday, May 10, 2015

Soulburn 3D Education Page Updated May 11th 2015

Updated my Dirty Rusty Decaled Painted Worn Metal tutorial with a simpler workflow and better looking results using my newly available asset packs.



CGTools Updated May 10th 2015

So a lot of Asset news, BIG BIG changes, so please read below...

1) All of my Lighting, Material and Model assets are now FREE of charge. I just found it too difficult to keep everything organized when I had to keep some packs free and some pay, so I decided to go free for everything. If you did pay for one of the packs in the past, and are really bent out of shape, send me an email and I'll refund you your money no questions asked. But you could also consider your $5-10 to be the price of access to these advanced material packs over a year before everyone else. Let me know if you have any questions or concerns.

2) I removed the need for the CamerMapGemini plugin from the material packs. You can still use it if you'd like, but its no longer necessary. So now the only required plugins are Vray 3.0 and Color Correct (a free plugin) and that's it.

3) Added a bunch of upgrades, the metal materials now use the Vray 3 GGX shader which looks way better, I'm using the VrayHDRIMap for all its advanced features, etc.

4) I now have a single set of max files compatible with all max versions 2012 all the way to max 2016. So no need to have different max files for different max versions.

5) If you've installed previous packs, please uninstall the old ones first, see the instructions on each asset page under "UnInstallation For SAL".

Feel free to ask me any questions you may have, and I hope you enjoy the new packs and upgrades!

http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm

Saturday, May 9, 2015

SoulburnScripts Updated May 9th 2015

Updated 5 older Maxscripts:

soulburnAssetLoader (SAL): In the asset wizard, you can now render a camera view to make your asset icon. In the asset wizard, you can now choose your category from dropdowns of your current categories.
maxfileOldVersionSaver: Added Max 2015 and Max 2016. Now when it opens the max files in a directory it does so in silent mode so that it doesn't produce unwanted warning dialogs.
objectAttacher: Added ability to place the final pivot at the origin.
objectDetacher: Added ability to place the final pivot at the origin.
vraySamplingSubdivManager: Now has a mode to affect all lights and materials in the scene in a single click.

Also Added SelectByColor and VrayDisplacementMod macroscripts to SoulburnScriptsExtras, so you can now access these tools via buttons / quad menu / keyboard shortcuts inside max.

http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm

Wednesday, May 6, 2015