Monday, July 28, 2014

Soulburn 3D Education Page Updated July 28th 2014

Designing An Epic Starship Part 2: Detailing The Trench

35 min video, $2
Designing An Epic Starship Part 2 Detailing The Trench Video (FastSpring, accepts Credit Card and Paypal)
Designing An Epic Starship Part 2 Detailing The Trench Video (Gumroad, accepts Credit Card only)

This multi-part tutorial discusses designing an epic starship in Photoshop, starting with the silhouette, then moving on to refining the shape, and ending in detailing. While the final results look dimensional, 90% of the work is actually done in 2d in photoshop, achieving 3d looking results with only the most minor 3d work involved. Part 2 starts with taking one of the ship designs from part 1, coming up with a story on which to base the function of the ship, refining the shape, and then detailing the trench area.

Monday, July 14, 2014

Soulburn 3D Education Page Updated July 13th 2014

Designing An Epic Starship Part 1: Choosing A Form Using Silhouette Sketches

25 min video, $2
Designing An Epic Starship Part 1 Silhouette Sketches Video (FastSpring, Credit Card and Paypal)
Designing An Epic Starship Part 1 Silhouette Sketches Video (Gumroad, Credit Card only)

This multi-part tutorial discusses designing an epic starship in Photoshop, starting with the silhouette, then moving on to refining the shape, and ending in detailing. While the final results look dimensional, 90% of the work is actually done in 2d in photoshop, achieving 3d looking results with only the most minor 3d work involved. Part 1 focuses more on form than function, coming up with unique shapes using a random brush in photoshop, then starting to refine the shapes to create something visually interesting. One of the 8 silhouettes in the video will then be refined in Parts 2 and 3 with a focus on function, refining the design's purpose and tying the look of the ship into its role in a story. Which of the 8 designs gets refined depends on you, so if you have a favorite design of the bunch, please let me know, I'll tally the votes and use it to help decide which ship I'm going to complete.


Wednesday, July 9, 2014

Update On Educational Videos

3d Sketches As A Base For A Painting Video
(Credit Card only) https://gum.co/fHouS
(Credit Card and Paypal) http://sites.fastspring.com/soulburnstudios/product/3dsketchesasabaseforapaintingvideotutorial

Texturing A Robot Hand Video
(Credit Card only) https://gum.co/vPoxN
(Credit Card and Paypal) http://sites.fastspring.com/soulburnstudios/product/texturingarobothandvideotutorial

Hey there, so first off, thanks for all the support buying my educational videos. I asked for feedback and got plenty of it. So here's the plan for the future.

1) My videos will be available on both Gumroad and FastSpring. The advantage of FastSpring is you can use paypal, Gumroad is creditcard only. Feel free to use whichever store you want, they both have the same content.
2) I upgraded my copy of Camtasia and the videos are now mp4s, which should mean better quality and maximum compatability.
3) In the future, anytime I do a cg theory lecture, I'm going to release those for free on my youtube channel. But anytime I do a practical example, such as a recording of me painting a finished painting with commentary over top, or taking a finished piece and deconstructing the process, those sorts of things I will release highres in the store for a couple of bucks. Check my website http://www.neilblevins.com/cg_education/cg_education.htm to see the difference between "Theory And Techniques" and "Practical Application".
4) I'll keep the Practical Application videos shortish, between 30-45 min, because no one has the patience to sit through anything longer :)

Anyways, thanks to everyone who has supported my work, I'll get more stuff free and pay up in the next few weeks. Remember, whether pro or just starting out, there's so much to learn about art and cg, new techniques, new ways of thinking and approaching image making, so lets get learning! Enjoy!

Sunday, July 6, 2014

Soulburn 3D Education Page Updated July 6th 2014

Texturing A Robot Hand Video (25 minutes, $1)

Description: Are you a 3d Concept Artist who uses Keyshot but wishes its materials were more flexible and it had better painting capabilities? Are you a Texture Artist who works on the final asset, but are tired of waiting for a complex robot with thousands of parts to be UVd? This video tutorial shows off how I textured a robot hand from my book project "Inc" using a projection painting technique that requires no UV unwrapping and gives you far more flexibility than Keyshot provides while still retaining the speed.

So I'm trying a little experiment here, usually I upload my video tutorials to youtube, but have never been happy with the video quality of the result. Recently a lot of artists have been uploading longer / higher quality training videos to their online stores on gumroad. So what I'm going to do is this: I'm uploading the original high quality video to my online store which is downloadable for $1. I'd just like to see if people appreciate the better video fidelity and the ability to have the video locally, or if people find it doesn't matter.

Note: I will still be doing plenty of free videos and such in the future, so don't worry, not everything is going pay. But I may make more long format videos in the future, sell them for a couple bucks a pop, and do my usual shorter videos and written tutorials for free.

Let me know your thoughts, any feedback is appreciated!


Friday, July 4, 2014

SoulburnScripts Updated July 4th 2014

Max script update:

Added a new scripts:

maxfileOldVersionSaver: Collects all of the max files in a directory and its subdirectories and saves them as max files for older versions of max.

Updated a ton of older scripts:

soulburnAssetLoader: Now does a proper alphabetization of assets.
sLib: Added sLibFileNameCompareCaseSensitive.
objectDetacher: Fixed a bug that caused the presets to not be saved properly.
attachSelectedObjects: Added ability to turn off undo to fix a max memory issue.
modifierUtilities: Added ability to copy a modifier from 1 object and paste it to a selection of objects.
texmapBaker: Added ability to bake vray occlusion.

http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

Tuesday, July 1, 2014

New 3dsmax Asset Packs For Download

Hey everyone. So many of you have downloaded or purchased my 3dsmax Assets Packs available here: http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm

Well, it's time for an update. First, my three free packs have been bumped up to version 2, the biggest changes are a major renaming and reorganization of maps and materials, as well as some small extra abilities. What I'd recommend is first delete the contents of the old packs from your hard drive (how difficult this is depends on whether you mixed in your own assets in the same directories as the free assets), then download the new packs. I've included max 2012, 2013 and 2014 in the same pack, so copy over only the directory you need, and of course the maps and info subdirectories as well. More detailed install instructions can be found on the asset pack pages.

My first pay pack HardSurface1 has also been updated to version 2, if you bought this pack, please email me from the email you used to purchase the pack and I'll give you a version 2 pack free of charge.

And lastly, I've uploaded a new "Metals Advanced" Pack for $3.99, that contains 4 new metals and a new Combo. These are essentially the same materials I'm using on my book project "Inc", and I'll be using these guys to replace the metals in the Free pack for all my own work. I'll also be uploading next week a video tutorial showing me using the new "Metals Advanced" Pack on a practical example, so watch for that.

Also, even if you don't use vray, each pack contains dozens of useful highres texture maps that can be used with Mentalray, scanline, even other 3d apps, so even if you're not a vray user, please consider buying these packs as you'll still find them helpful. To see a preview of the texture maps included in the packs, please visit their respective pages at http://www.neilblevins.com/cg_tools/assets/assets_3dsmax.htm

Thanks everyone, any questions, feel free to ask!