Tuesday, October 14, 2014

SoulburnScripts Updated Oct 14th 2014

Max script update:

Added a new script:
snapShoter: Like the snapshot command, except turns your mesh to an editablePoly when done, and a couple of other goodies, like selecting the newly created objects. Only for unanimated objects, does not let you produce an object per frame like the max tool.

Updated some older scripts:
blendedBoxMapMaker: Adjusted both the UVWMapping and CameramapGemini Auto Calculate Size so they now match.
blendedCubeProjectionMaker: Adjusted both the UVWMapping and CameramapGemini Auto Calculate Size so they now match. Creates reference cameras when in UVW Mapping Method mode, although doesn't use the cameras for projection, uses the UVW mapping modifier gizmos.

http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

Sunday, October 12, 2014

"Inc" Visual Development Book Project Update #4 Oct 2014

Artwork WIP & Finished: 188 images
Pages Complete: 57/120 (47% of book done)

Welcome to the Oct Update, we're getting close to the half completed mark! Plenty going on in the land of Inc. First, Chris Stoski has been kicking it into high gear lately, and gotten a bunch of amazing artwork done of the main city. Will feature some of it in the next update. And our main human protagonist is almost complete, just a few final details to finish off, thanks to the super talented Bill Zahn.

I just got back from a trip to Utah to shoot reference photos for the project (ok, it was a vacation as well), but came back with approx 3000 photos that my wife and I shot, below are just a few examples. We visited Moab, Arches National Park, Capitol Reef National Park, Goblin Valley and Canyonlands. Such beautiful landscape, expect to see it influence some of the upcoming work.

Almost finished with the 3 main bad-guy boss robots, expect Modern Transformers meets Goldorak!

In December, the first Inc Teaser Poster! And then we plan basically monthly updates (with artwork) for 2015 till the book is complete. Thanks for watching, next year is the big push to get this project complete and in your hands!