Saturday, November 30, 2013

Off To Autodesk Cave Conference

Well, that's it, I'm off to Vegas in the morning to attend the Autodesk Cave Conference and AU2013. Hope some of you manage to come to my Shading and Texturing class on Wednesday, and if you see me wandering around, please come over and say hi!

Thursday, November 28, 2013

Toy Photo Page Updates for Nov 2013


Kotobukiya Robocop Trilogy ED-209 Shoot 1
48 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157638018180846/

3A World War Robot Group Shoot 71
41 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637783034873/

3A World War Robot Group Shoot 70
8 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637742350925/

Hobby Base Maschinen Krieger Series 06 PKA Melusine Winter Shoot 1
46 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637678991726/

Hobby Base Maschinen Krieger Series 06 PKA Melusine Sand Shoot 1
19 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637638154345/

Hobby Base Maschinen Krieger Series 06 PKA Melusine Group Shoot 1
8 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637638992513/

Hobby Base Maschinen Krieger Series 06 PKA Melusine 3color Camouflage Type H Shoot 1
10 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637619207114/

3A WWR Grunt MK1 Marine JEA MIM Shoot 1
42 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637497520946/

3A World War Robot Group Shoot 69
12 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637465943894/

Kotobukiya Robocop Trilogy MK-2 Shoot 1
40 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637311940363/

3A WWR Armstrong 1G Marine JEA MIM Shoot 1
72 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637268542205/

Monday, November 25, 2013

Soulburn 3D Education Page Updated Nov 25th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


Sunday, November 24, 2013

Soulburn 3D Education Page Updated Nov 24th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


Saturday, November 23, 2013

SoulburnScripts Updated Nov 23rd 2013

Max script update:

Updated 3 scripts:

transformRandomizer: Fixed Translation and Scale of objects so they now respect the current Reference Coordinate System. Thanks to Simone Nastasi for the request and for some initial code.
texmapBaker:
Works with Vray now.
sLib: Simplified sLibVrayTest function.

http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm

Thursday, November 21, 2013

Wednesday, November 20, 2013

Make Time For Personal Art

Many of you know the story of Gareth Edwards. He was a visual effects artist who decided it was time for him to make his own movie. So he raised half a million dollars, shot the film ("Monsters") with a crew of 4 and 2 actors, did all the visual effects himself (some 250 shots), and rather than the result being some crappy B movie, the film was actually quite good. It got a theatrical release, and a ton of press.

Here's a little quote from Gareth that I love from a vfx podcast http://www.fxguide.com/quicktakes/fxpodcast-gareth-edwards-monsters/:

"Most people who are in this business who do visual effects for a living, they're in it really because they want to make movies, I'm pretty sure if you speak to anybody they don't want to be rotoscoping until they're 50 or 60, its like they're doing it as a stopgap so they can become film makers, or at least I know I did and my friends were like that in visual effects...visual effects people should all go make movies themselves...I'm not trying to put anyone out of business, I'm trying to create a new business, which is "lets all go make movies", this is why we're here."

Now to be fair, I do know some people who want to be rotoscoping at age 50-60, there's something about the process that gives them satisfaction. And that's fine. But for a lot of us, we got into doing film to express a little something of ourselves artistically. Maybe not as a director like Gareth (not all of us would make good directors), but as an Art Director / Production Designer, Director Of Photography, Editor, Writer, etc. The problem is if you're working on a big Hollywood film, the crew is that famous work pyramid, the jobs at the top are few, and the number of people gunning for them are many. And even those top jobs, you're beholden to whomever is giving you the money for the film, so you still probably don't have the freedom you'd have if you were working on a personal project.

So, as Gareth says, "lets all go make movies". Or at least find some method to express ourselves artistically, maybe a book, fine arts paintings, whatever.

I tend to think of things like this, there are 6 types of projects: Individual, Collaborative (small team), Collaborate (large team), then there's Personal projects and Service projects.

If you're working at a large visual effects company doing tentpole films, then chances are you are doing a Collaborate (large team) service project. Which is cool, you learn a ton about what makes an image successful from a large group of talented people. You also get something out of working with a big team, there's a social / work dynamic that can be a lot of fun. Your work is likely to be seen by a very large audience. You learn a thing or two about client interaction. And you may even get a chance to squeeze a little bit of your own artistic spin on things here and there.

But your experience shouldn't stop there. Make sure you're also doing some personal projects on the side when time permits. Either as an individual, or in small teams. I can't express how important it is to make sure that you have at least a little something that is almost completely yours, something where you get the final say on when it's finished and lookin good. It may not be commercially successful, but it's something you can point to and say "There's a whole ton of me in that project." And it will help you during the tough times working for other people when you're working on a project that just isn't your thing (a "Spanish pampers commercial" as we'd call them at Blur).

Technology has come a long way, and it's possible now to make more complex projects with fewer people. The really huge projects still and probably always will require an army to complete, but while you're enjoying the experience of being a part of that army, make sure you're also doing something on your own for your own artistic satisfaction. Let these two sides to your work feed off of each other, you'll be a stronger artist for it.

Monday, November 18, 2013

Soulburn 3D Education Page Updated Nov 18th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm

  • Added a new lesson called How Do I Shade / Texture Stuff?: Shading Pipeline Overview.This discusses the theory behind my process for Shading / Texturing. If you're planning on attending my talk at Autodesk University 2013, reading this lesson is a great pre-cursor to the talk. And if you're not going, this lesson helps you get the most out of all the other Shading / Texturing lessons on my CG Education page.

Friday, November 15, 2013

Models I'll Be Shading For My Autodesk University 2013 Class

Here's a sneak preview of the models I'll be shading / texturing during my Autodesk University 2013 class at this year's Cave Conference. One complex Hard Surface Model (Rig Tower), one Organic Model (Alien Tree). Hope to see you there!

Tuesday, November 12, 2013

Soulburn 3D Education Page Updated Nov 12th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm

  • Added a detailed discussion (video and text) of my personal artwork process called Art Process Overview.
  • Reformatted the entire CG Education Page, hopefully its way easier now to find the stuff you want. 


Monday, November 11, 2013

Soulburn 3D Education Page Updated Nov 11th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


Monday, November 4, 2013

Soulburn 3D Education Page Updated Nov 4th 2013

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm

  • Added a new lesson called Analyzing The Artistic Style Of Your Influences. This is a good exercise to do if you want to explore the kind fo work that inspires you and see how it can relate to pushing your own artwork in new directions.

Saturday, November 2, 2013

Toy Photo Page Updates for Oct 2013


A big month for toy photos, with 22 shoots, far more than I could put in my little montage photograph above. So check the list for your favorites, and consider the above as a general guide the the kind of stuff I was photographing this month.

NECA Pacific Rim Series 2 Battle Damaged Gypsy Danger Shoot 1
30 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637106783734/

NECA Pacific Rim Series 2 Leatherback Shoot 1
36 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637106820534/

NECA Pacific Rim Group Shoot 1
16 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157637107199903//

Hobby Base Maschinen Krieger Series 05 SAFS MKIII 5 Pack Shoot 1
42 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636981785076/

Hobby Base Maschinen Krieger Series 12 SAFS Space Type Fireball SG Screaming Skeleton Type A Shoot 1
15 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636980194084/

McFarlane Halo Hunter Deluxe Action Figure Shoot 1
41 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636808602454/

McFarlane Halo Reach Series 5 Spec Ops Grunt Shoot 1
20 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636808548334/

McFarlane Halo Reach Series 3 Grunt Heavy Shoot 1
21 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636808513674/

McFarlane Halo Reach Series 1 Grunt Ultra Shoot 1
21 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636807955445/

McFarlane Halo 10th Anniversary Series 1 Black Grunt Shoot 1
26 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636736960393/

McFarlane Halo 3 Series 1 Yellow Grunt Shoot 1
21 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636733754883/

McFarlane Halo 3 Series 1 Jackal Sniper Shoot 1
25 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636727338495/

McFarlane Halo 3 Series 1 Green Grunt Shoot 1
22 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636725256515/

McFarlane Halo Reach Series 3 Elite Ultra Shoot 1
26 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636368973823/

McFarlane Halo Reach Series 4 Grunt Major Shoot 1
23 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636368164933/

McFarlane Halo 4 Series 2 Elite Ranger Shoot 1
32 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636367422116/

McFarlane Halo 4 Series 1 Elite Zealot Shoot 1
26 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636366558234/

McFarlane Halo Reach Series 2 Grunt Minor Yellow Shoot 1
22 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636361559295/

McFarlane Halo 4 Series 2 Storm Jackal Shoot 1
26 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636233775045/

Hasegawa Maschinen Krieger Nutcracker Model Kit Shoot 1
50 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636232812254/

Hobby Base Maschinen Krieger Series 02 HAFS Gradiator Snow Shoot 1
40 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636231062205/

Hobby Base Maschinen Krieger Series 13 SAFS Space Type Prowler SG 2tone Gray Camouflage Type G Shoot 1
14 Photos
http://www.flickr.com/photos/soulburn3d/sets/72157636229899084/

Friday, November 1, 2013

New Rough Painting "Alien Portrait 3"


Another new alien to end the week. Started from the same pic as my second alien, but went in a very different direction. This guy seems a little like a squashed pumpkin, so happy halloween!


Here's a quick step by step of the painting. 



And here's a comparison of my second and third alien, and the photo they were both based on. Figured it was neat to see how the same photo can be taken in very different directions.