Saturday, March 27, 2010

New Study: Marin Sunset IV

Friday, March 26, 2010

New Acrylic Painting & Speed Painting

A friend at work is very ill, and some co-workers decided to organize a charity auction for him. So I took the opportunity to do my first Acrylic painting in close to 10 years, and donate it to the auction. Here's the speed painting I did as a test for the final painting.



And here's the final acrylic, went for a more night time look for the final piece. I had forgotten how awesome and at the same time difficult it is to paint traditionally without the advantages of undo or color correction. But I'm glad I had the chance to do it again, I learned a lot.

Saturday, March 20, 2010

New Study: Marin Sunset III

Gotta love those sunsets, twice a year for about 3 weeks each, sunsets happen almost exactly when I head home for the night, so I am treated to some of the more beautiful colors nature can provide my whole drive home. Here another feeble attempt at capturing some of that magic.

Thursday, March 11, 2010

New Speed Painting: Flat City

Environment rough. Did a rare winter piece, which is odd, my life in Canada had so much winter in it, you'd expect I would do lots of winter scenes. Need to do more of that.

Wednesday, March 10, 2010

New Study: Spore III

Did a little Vector Displacement Map test using the beta of Mudbox 2011, it is so cool to be able to just paint geometry onto another surface like this.



I started by making this geometric shape in mudbox into a brush...



And here’s the resulting vdm brush



I then started with a fresh sphere, and stamped this vdm all over it. I then used the "Fill" brush to place the more noisy detail on the surface of the sphere without affecting the bubbles. That was using a custom stamp using the reaction diffusion KPT filter in photoshop.

Then exported the result to 3dsmax (The full highres mesh, since neither brazil nor mentalray in max have a good way to use VDM displacing yet). Added the microscope shader, which includes a small bump map, and rendered in Brazil, slight tweaking and compositing in photoshop.

Wednesday, March 3, 2010

SoulburnScripts Updated Mar 3rd 2010

Max script update:

The script updates have been coming fast and furious these last couple of weeks, mostly driven from a lot of user feedback. Things will probably quiet down for a bit after this release. Updated 2 older script:

texmapPreview: Fixed an error that stopped the defaults version of the script from running.
blendedBoxMapMaker: Added ability to change the Tile Amount of the maps, separate from the Tile Amount on the modifiers.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.