Wednesday, July 15, 2009

Some new artwork

This image started out as a simple sphere in the mist. As I continued to work on it, my results kept deviating from my original idea. Finally, I let go of my original idea and finished the piece the way it needed to be finished.



But I still dug the original vision, so I went back to square one and finished this quick speed painting, which captures what I wanted originally.

Monday, July 6, 2009

NeilBlevins.com Is Updated July 3rd 2009

Added a bunch of new artwork to the art gallery. Added the "Mortuary Robot" model, which is the robot I created for my newly released Gnomon DVD. Added a new speed painting called "Golem". Added 4 Silhouette sketches called "Octobot 2 Silhouette", "Watcher Silhouette", "Hangman Silhouette", and "Alchemy Test A Silhouette". Added 5 Color Abstract tests. Added a shader test called "Alien Craters". Finally added two new robot sketches, "Mortuary Robot Sketch" and "Old Angel Robot Sketch".

Visit http://www.neilblevins.com to see the new work.

Thanks to everyone for your support!

Friday, July 3, 2009

Soulburn 3D Education Page Updated July 3rd 2009

My Gnomon DVD "Hard Surface Shading And Texturing" is now out.

Here's the description from the website: "In this DVD, Neil introduces his pipeline for shading and texturing hard surface models. The pipeline can be used for any highres models, such as models for photoreal fx work, animated feature films, ride films or videogame cinematics. In Part 1, he discusses reference gathering, how to make a visual details list, and common shaders. Then he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation, and hand painting. He breaks up the lecture with practical demonstrations in Adobe photoshop and 3dstudio max using the Scanline, Brazil and mentalray renderers, and stresses how the theory can be applicable to your 3d application and renderer of choice. In Part 2, he uses the theory and pipeline from Part 1 to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently and theory that is useful in any 3d app or renderer, this intermediate level course is sure to add many new tricks to your personal arsenal."

To order, or for more information, go here.

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


* Added a few new details to Piles Of Rubble
* Added a few new details to Replacing Scatter With PFlow.

Thursday, July 2, 2009

SoulburnScripts Updated July 2nd 2009

Max script update:

Updated several older scripts, here's the major updates:

bitmapCollector: Rewrote part of the script to get around a max bug introduced into max 2010.
edgeDivider: Now works on multiple edges.
objectDetacher: Added a count-up in the prompt area so you see how many objects the script has detached at a given point. Cleaned up the code a bunch, and fixed a bug which caused the script to sometimes not select the correct detached objects.
soulburnScriptsLister: Rewrote part of the script to get around a max bug introduced into max 2010.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.