Saturday, June 21, 2008

SoulburnScripts Updated June 21st 2008

All bugfixes and a few small new features this month, haven't had much time to script.

Max script update:

Updated several scripts, here's the major updates:

wireBundler: Fixed Crash Bug.
modifierUtilities: Added ability to turn on or off or toggle modifiers.
objectPainter: You can now align your object based on stroke direction.
mirrorObjectAlongAxis: Added a "No Clone" method that just flips the objects.
subdivisionAutomator: Now when performing the function on the scene, only affects visible objects. This speeds things up a lot for complex scenes. Also performs some selection magic to speed up removing the modifier at the end of a render.
objectDetacher: Retains the same layer info when detaching.
vertPlacer: You can now choose where it places the vertex by clicking the mouse in the viewport.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Sunday, June 15, 2008

Finished New Digital Painting: Cattle III


Another new cattle image. Why I am obsessed with alien looking cows? I don't know, I just am.

Saturday, June 14, 2008

Finished New Model: Prey


This is one of those models that came to me during traffic. WTF you say? Well, I'm sitting in my car, stuck on the 580 going towards Emeryville, and I'm behind this big truck for a mile going at 5 mph, and the truck's rear bumper has all of these brake lights. Suddenly, it dawns on me that the warning lights look like a strip of eyes, staring back at me. The creative juices start to flow, and this is what I end up with. The eyes also remind me a bit of the Sentinels in the matrix films, but then again, people driving to ESC to work on those films were probably stuck in the exact same traffic I was, since their facility was only 5 exits south of where I was headed :) My inspiration also came from printer cables, and a beast that shows up in the middle of the film Naussica. There's something about the long and flat creature that I find unusually appealing, probably because it's not something you see in nature all the time.

The wires use my wireBundler script, Darktree for some of the texture, other parts of the texture were hand painted in photoshop. Rendered using Brazil 2.0.

Here's a smooth shaded view of the model.


Click here to see a turntable (approx 20 meg).

Saturday, June 7, 2008

NeilBlevins.com Is Updated June 7th 2008

I am honored to have some of my work appear in both Expose 6 from Ballistic Publishing, as well as in It's Art Magazine Gallery Selection Year In Review Issue 1 2008.

I've spent the past year and a half working on Pixar's latest film Wall-e, modeling and texturing environments, which is out in the US on June 27th 2008. Check it out.

Added a few new images to the gallery, including a rock test...



A new speed painting called "Armada".



I also added a test of a fire hydrant, which is one of the examples I'll be showing off during my Siggraph 2008 Autodesk MasterClasses on Shading and Texturing. For tickets, go here.



Visit http://www.neilblevins.com to get more info on the work.

Thanks to everyone for your support!